Surround Vision hopes to change TV viewing experience
Santiago Alfaro hopes to one day use the Surround Vision technology he created at the MIT Media Lab and work with famous director James Cameron to incorporate it into a film.
Santiago Alfaro hopes to one day use the Surround Vision technology he created at the MIT Media Lab and work with famous director James Cameron to incorporate it into a film.
At the SIGGRAPH graphics conference in New Orleans this week, the Khronos Group announced the release of OpenGL 3.2. The new revision of the graphics API standard, along with the accompanying OpenGL Shading Language 1.50, adds quite a few new features. The focus is on improving performance, providing options for better visual quality, and making porting from Direct3D easier. Highlights include: